Hifi rush length12/2/2023 They were way better spent on a tangible upgrade than a new attack that mostly will just be used in place of other attacks. I feel like the number of gears needed (especially earlier) was way too much for a lot of the upgrades. I also didn't really like the upgrades that much though I don't know if that's just me not figuring out how they're supposed to work well. The gameplay in that way doesn't really match the theme. For a game about moving to the beat there is a ton of time spent just kinda slowly moving around tunnels and things. The level design was by far my biggest gripe, which you covered. I liked the game and am glad I got it/played it/beat it, but it's not an "overwhelming positive" game in my opinion (I know that's not a true rating on Steam and just a sign that it gets a lot of positive reviews, but still). Still as mentioned at the beginning I do really like the game and hope we get more games with this type of scope. They are visually cool but not fun to fight. I wasnt happy after I beat a single one of them. Give me more of that.Īnd imo all the bossfights are really bad, at least when playing for the first time and you have to figure out what the game wants you to do. The elite beat agents style chest opening or button push moments are fun, or hanging on a rail dodging is cool. I wish they would put either a lot more encounters or more and especially more-interesting platform sections in the game. There is soo much filler downtime here with basically nothing. Like 70% of the levels are just (slowly) jogging through a place while collecting upgrade materials. Destroying shields by running away and waiting on characters cooldown also isnt fun.īut the 2 most major problems for me were: They are basically almost of cooldown so the screen becomes a visual explosion.you can just not use them fpr the most part but then you are missing on free support. Summons: Summoning Pepper is okay but by the end it gets obnoxious with the summons of characters. Why do I need to find out that I can avoid it by wasting so much time. Im glad I could just jump over the initial attack to avoid that system mostly.but I wished there were more tutorials and training for that. I almost stopped playing there because it felt so cheap. The enemies with unblockable attack they keep repeating that you have to finish perfectly on hard. I thought the basic combat system is great, I love the colorful world and the characters and the general vibe&presentation and how uncomplicated and simple the game is but I also had some big problems. So I will focus a bit more on the negative side here in the comment although overall I leave with a positive impression. While I really enjoyed the game I am more surprised that Im basically seeing exclusively praise for it.
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